The delight of opening my mailbox and finding something
other than bills and junk mail is, frankly, worth the price of a fanzine. Tearing open the envelope (after snapping the
obligatory photograph of course) confirmed my suspicion that this reward had
set the bar far to low. The Manor #1,
quite simply, is pure joy.
Nostalgia aside, as it’s perhaps the lowest form of
flattery, the Manor #1 is worthwhile for it’s capacity to bring depth, that
little extra to your game. In an OSR
community that often worships at the altar of minimalism, the Manor #1 refreshingly
adds colour rather than build or (re)interpret.
Containing no new rules or even elucidations, there is no canon to be
found, only vignettes, textures and illustrations. Sure, it’s a quick read but the effect is
exponential, ideas that create ideas.
Specifically, the issue includes a short
(appropriately titles) “Micro Adventure”, one short random table, one
longer table with twenty ‘fleshed-out’ descriptions, an adventure site with a
plot hook, NPC seed and hooks and, thankfully, a “Poetry Slam” entitled ‘Umber
Hulk’.
The Manor #1 is indeed useful.
But more importantly it’s fun.
And in a niche pastime all too rife with bitterness, bitching and
back-biting, goodness knows we need that!
Hey Steve thanks again for the very kind words. I'm glad you and your boy enjoyed the issues.
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